I found I could comfortably play the entire game without visiting the cash shop, but I could never come to terms with the way those time limits conflicted with Age of Wushu's open-ended "play when you have time" vibe. The catch? This and other pricey cosmetic items (including horses) are rentals which generally only last 15 to 30 days. It's all so immersive that it's tempting to spend a few dollars on some of the beautiful outfits featured on the cash shop, such as an Ezio Auditore-like white-and-red getup, to feel like more of a unique part of it, but its enthusiasm-draining approach to cosmetic items is a turn off. With rattling carriages that zip by on rustic country roads hugging reedy streams, shrines that rise above the trees, responsive NPCs that dodge incoming horses, and city squares bustling with the hawking of players selling their wares in their own shops (along, alas, what seems like every gold spammer in China), few other MMORPGs have done such a stellar job of creating a living world, even if it's occasionally broken by clipping problems. Play Developer Snail Games went to great lengths to ensure that the environment feels like an authentic but idealized version of Ming-era China, and it's a resounding success.
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