Somewhat creepy, and perfect for Halloween! Lastly, some examples of those issues with lag, which produce warped versions of these iconic N64 startup screens. European and North American catalogues only feature the game's launch version. This is the Japanese-only Shindou version with Rumble Pak support - meaning you'll need to change your Switch's region to Japan to play the game with vibration. On Nintendo Switch Online, Mario 64 offers a different version in Japan that includes rumble. Next, onto Mario 64 - and less of an issue but more an annoying quirk. In this emulated version, these are replicated on the Switch's face buttons in the diagram seen below.īut, as the controller map shows, the Switch version also has you pressing the right trigger to shoot, which remaps the face buttons at the same time - removing the move right button in the process. Here, the strafe left and right actions were mapped to the yellow controller buttons in the original. Sin and Punishment is another game with an issue, this time with how the Switch version translates the original game's controls. Here's a few images of this issue, from Martin's early morning playthrough: (And no, there's no slot for a Controller Pak in the Switch's new N64 controller!) This emulated version of N64 does not appear to have been altered to support this via other means. Mario Kart 64, for example, displays a warning that the game will not let you save Ghost Data - as this feature required an N64 Controller Pak in the original game.
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